Any equipment you need you'll get on the way. With your mercs and gear: no need for R&R, healing and repair work.So, hire a full squad of capable mercenaries (up to the helicopter's capacity) right away and expect to carry out the entire mission with them (with only an opportunity to hire a few NPCs as you go).With your funds: waiting a full day for another merc to arrive suddenly becomes too long (and for the first half or the mission, outright impossible).This means the critical difference: you don't need to (and even shouldn't) plan for a long engagement. Likewise, there are no regular sources of income. The entire mission takes less than two days in-game with decent skill (much owing to faster inter-sector travel times) and you face much larger groups of enemies than in JA2 right from the start and in almost every sector, along a clearly mapped route. The greatest difference from Jagged Alliance 2 is: the former is a full-scale war, while Unfinished Business is but a raid. It is the mercenaries' mission to destroy the missiles. Its missiles threaten peace with Arulco, where Ricci Mining once held lucrative options while Deidranna was still in power. ![]() In the small mountain state of Tracona, a corporation called " Ricci Mining" has built a military base. After the end of Jagged Alliance 2, Enrico Chivaldori again approaches the commander to set things right across Arulco's borders.
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